Monday, October 15, 2012

Prototype 2: New Team. New Prototype. Evenbloom.

Treadport  

This time we are working on a platform that's really interesting. We are making a prototype for Treadport, an immersive virtual environment system that is used for rehabilitation of patients recovering from spinal-cord injuries. 
You could, classify our prototype as a Serious Game. 
Another thing, that's awesome is that we are using XNA and C# this time, a big step up from the MOAI and Lua combo.

My Team

Producer : Andrew Witts
Engineer : Sagar Mistry
Engineer : Jon Futch
Engineer : Cody Hansen

My team is really fantastic. Cody and Jon are really talented game programmers and Andrew is a great producer.  In online gaming slang, our team is super OP. :P

Our Prototype - Evenbloom

This was Andrew's idea and I really like it. It's fresh and fun and would look really cool on the Treadport. So the basic idea is that the player walks around the magical land of Evenbloom in order to restore life back to the it. With every step, the player lightens/brings life to the area around him. He must avoid the giants who sort of undo all of the player's work and darken the land again. The player can expedite the process of painting the land, by using randomly placed lanterns that are usually guarded by giants. The giants chase the player away and bash the player knocking him back, if he steps too close. To avoid this, the player can either sneak up on a giant and kill the giant with his light radius, or shoot the giant with the light from one of the lanterns. Killing all the giants, does not result in a win state. The key is to paint/bring life to as much of the world as possible before it gets dark i.e the time runs out.

Progress

The prototype is almost complete and we have worked really hard on it. I have  been working on the giants from the start, most of it was AI and gameplay programming, which was fun since I've never really worked on AI before. However, I can safely say the giants are intelligent enough now and do exactly what they should do. I'll do a detailed log on my work pretty soon. Wish I could it post it sooner, but I'm swamped with so much work now. It's insane.