This week has been really eventful - dry run on Monday,
intense last minute programming, struggling with the artwork and finally our
Game Pitch and Post-Mortem on Wednesday. All of which, eventually, worked out
and turned out to be great. Bob, Roger and our client Katie were really pleased
with our work and everyone was particularly impressed with my “attempt” at
artwork. :P
Now that we are finally done with our prototype, let’s take
a look at the real thing. Ladies and gentlemen, presenting the epic..
Beehive Cheese Rush
Gameplay video (Props to Mike!)
Screenshots
Game Pitch Presentation
I’ll be blogging more about the post-mortem soon. But, I have
to go for now. I have a Vector class to make for the Game Engineering class and
it’s due this Monday. So, peace out people!





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