I was
obviously disappointed that our game Ludology did not make it through because
we had invested so much time into the game and had gotten attached to the idea.
I was also
annoyed about the fact that I had spent so much time understanding CryEngine
and had finally gotten a hang of CryEngine, and after all this I will have to
work with Unity.
Moving on,
I have decided to join the Co-signers team because I found their idea interesting
from the very start and I personally think it is more fun than Vinyl. Also, the
hacker side is to be made for the iPad and I thought it would be a good opportunity
for me to be able to utilize my iOS development experience in porting it.
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