With the way we have designed our system, testing out small changes for the Co-signers' alpha build is a huge pain. For every change you make, even if you're tweaking a float you have to fire up two instances of the game. Create a game, join the game from the other instance. Set up one instance as the hacker and the other as a pointman, and then test it out. We need to come up with some solution for this ASAP! Argh! :@
Monday, April 15, 2013
Friday, April 12, 2013
Graphics Assignment 11
After completing Assignment 10, this assignment was super easy. My scene looks so badass now. Another thing I'm glad about is my the way I manage my techniques , with which I can do multiple post-processing passes without making any changes to my renderer code and with a single effect file.
Post-process effect
- Added vignette effect. Wish I had time to do something cooler. I have so many ideas, sigh.
- Added Doom hud texture.
Link to code
Screenshot:
Instructions:
- Use the arrow keys to move the camera and walk around like a boss.
- Move the light in the x and y plane using W,A,S,D
- Move the light forward and backward using R , F
Graphics Assignment 10
This assignment took more time than I expected mainly because I had to restructure a lot of my code. I also had this problem when I couldn't get the index of some of fragment shader uniforms. Apparently, because I was not using them in the operations in my shader code.
Anyways, everything works now. Here is the code.
Download
Screenshots:
ViewDepth texture
Major changes:
- Added another deferred pass for the soft intersections effect.
- My system now supports multiple techniques.
Instructions:
- Move the sphere with soft intersections up and down using T and G.
- Move the light in the x and y plane using W,A,S,D
- Move the light forward and backward using R,F
- Move the camera using the arrow keys.
Anyways, everything works now. Here is the code.
Download
Screenshots:
ViewDepth texture
Major changes:
- Added another deferred pass for the soft intersections effect.
- My system now supports multiple techniques.
Instructions:
- Move the sphere with soft intersections up and down using T and G.
- Move the light in the x and y plane using W,A,S,D
- Move the light forward and backward using R,F
- Move the camera using the arrow keys.
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