Monday, April 15, 2013

Iterating and testing changes made to the code

With the way we have designed our system, testing out small changes for the Co-signers' alpha build is a huge pain. For every change you make, even if you're tweaking a float you have to fire up two instances of the game. Create a game, join the game from the other instance. Set up one instance as the hacker and the other as a pointman, and then test it out. We need to come up with some solution for this ASAP! Argh! :@

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